/*
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 * and open the template in the editor.
 */
package InternetHax;

import java.util.Vector;
import javax.microedition.lcdui.game.Sprite;

/**
 *Obstacles are actors that do not move, and often do a single thing
 *They do not care who they target. Examples would be a bomb, a "treasure chest",
 *and a fan.
 */
public class Obstacle extends Actor {

    short hp = 9999;
    Vector inventory;

    public Obstacle(Sprite sprite) {
        super(sprite);
    }
}
